Collins International Primary Computing - International Primary Computing Student's Book: Stage 2: (First edition)
Paperback
Collins International Primary Computing series is structured around six themes relating to computing and digital literacy and offers learners a comprehensive and engaging approach to learning, enhanced by real-world applications. Each chapter is organised to develop essential skills, leading learners towards the creation of a final project.
The project-based activities nurture creative skills and give learners the opportunity to make decisions and develop projects that matter to them. Stage 2 projects focus on everything from designing a new piece of technology to navigating a maze, giving children the tools to build key computing and ICT skills, linking the five strands of theory to the practice of computing, and showing learners how computers work.
- Collins International Primary Computing series provides in-depth coverage of the Cambridge curriculum frameworks for Primary Computing (0059) and Primary Digital Literacy (0072), as well as the UK national curriculum for Computing at primary level.
- Each chapter enables students to develop their computing and digital literacy skills through a fun, practical and relatable project. Stage 2 helps learners to create a document to showcase an area of your school to new students, design a new piece of technology, make a program that allows a character to take a photo of an object in Scratch, collaboratively design and navigate mazes and solve a problem in their school.
- Learners will build their understanding throughout the stage, using a rich variety of sources with an international focus to support their learning.
- With regular opportunities for discussion, group work, investigation and design, the Student’s Book and Workbook encourage active learning throughout. This includes ‘unplugged’ learning to explore concepts and foster computational thinking skills. Each chapter concludes with an opportunity for learners to build and showcase their own work, consolidating their learning through self or peer assessment and reflection.
- Clear explanations, visually engaging activities and ‘Key terms’ features are designed to support young learners, especially those with English as a second or additional language.
- The course includes the latest hardware and software information, additionally exploring Artificial Intelligence and AI images and empowers learners to navigate the online world safely by equipping them with crucial digital safety skills.
- Written by Flip Computing – Rebecca Franks, Liz Smart and Dr Tracy Gardner – an all female team of experts with a breadth of computing experience across industry, education and research, and their culturally responsive approach provides teachers with an accessible and inclusive learning experience for all ages and inspires greater participation and tech career pathways for all.
- Will prepare students for a seamless transition to Stage 3.
RRP: £9.99
Imprint
Collins
ISBN
978-0-00-868385-6
Publication Date
14-11-2024
Format
Paperback
Pages
128 pages
Dimensions
192x265mm
Product Description
Collins International Primary Computing series is structured around six themes relating to computing and digital literacy and offers learners a comprehensive and engaging approach to learning, enhanced by real-world applications. Each chapter is organised to develop essential skills, leading learners towards the creation of a final project.
The project-based activities nurture creative skills and give learners the opportunity to make decisions and develop projects that matter to them. Stage 2 projects focus on everything from designing a new piece of technology to navigating a maze, giving children the tools to build key computing and ICT skills, linking the five strands of theory to the practice of computing, and showing learners how computers work.
- Collins International Primary Computing series provides in-depth coverage of the Cambridge curriculum frameworks for Primary Computing (0059) and Primary Digital Literacy (0072), as well as the UK national curriculum for Computing at primary level.
- Each chapter enables students to develop their computing and digital literacy skills through a fun, practical and relatable project. Stage 2 helps learners to create a document to showcase an area of your school to new students, design a new piece of technology, make a program that allows a character to take a photo of an object in Scratch, collaboratively design and navigate mazes and solve a problem in their school.
- Learners will build their understanding throughout the stage, using a rich variety of sources with an international focus to support their learning.
- With regular opportunities for discussion, group work, investigation and design, the Student’s Book and Workbook encourage active learning throughout. This includes ‘unplugged’ learning to explore concepts and foster computational thinking skills. Each chapter concludes with an opportunity for learners to build and showcase their own work, consolidating their learning through self or peer assessment and reflection.
- Clear explanations, visually engaging activities and ‘Key terms’ features are designed to support young learners, especially those with English as a second or additional language.
- The course includes the latest hardware and software information, additionally exploring Artificial Intelligence and AI images and empowers learners to navigate the online world safely by equipping them with crucial digital safety skills.
- Written by Flip Computing – Rebecca Franks, Liz Smart and Dr Tracy Gardner – an all female team of experts with a breadth of computing experience across industry, education and research, and their culturally responsive approach provides teachers with an accessible and inclusive learning experience for all ages and inspires greater participation and tech career pathways for all.
- Will prepare students for a seamless transition to Stage 3.
Author
Dr Tracy Gardner, Liz Smart and Rebecca Franks
Dr Tracy Gardner is an experienced software development professional. She spent her career in industry before teaching primary school computing and specialising in computing pedagogy and computing education research. She is an advocate for social mobility and diversity in computing education.Rebecca Franks has 20 years’ experience in computing education and is a highly successful learning designer. Rebecca has worked with national organisations to create a widely used computing curriculum for England. She is extremely passionate about making computing and tech an inclusive space for all.Liz Smart has over 20 years of Tech Industry experience in various data-driven roles. A career switch brought a move to community management for a global network of extra-curricular clubs. She is an advocate for non-formal learning, passionate about shared voices and working together to achieve a greater goal.
Imprint
Collins
ISBN
978-0-00-868385-6
Publication Date
14-11-2024
Format
Paperback
Pages
128 pages
Dimensions
192x265mm
Product Description
Collins International Primary Computing series is structured around six themes relating to computing and digital literacy and offers learners a comprehensive and engaging approach to learning, enhanced by real-world applications. Each chapter is organised to develop essential skills, leading learners towards the creation of a final project.
The project-based activities nurture creative skills and give learners the opportunity to make decisions and develop projects that matter to them. Stage 2 projects focus on everything from designing a new piece of technology to navigating a maze, giving children the tools to build key computing and ICT skills, linking the five strands of theory to the practice of computing, and showing learners how computers work.
- Collins International Primary Computing series provides in-depth coverage of the Cambridge curriculum frameworks for Primary Computing (0059) and Primary Digital Literacy (0072), as well as the UK national curriculum for Computing at primary level.
- Each chapter enables students to develop their computing and digital literacy skills through a fun, practical and relatable project. Stage 2 helps learners to create a document to showcase an area of your school to new students, design a new piece of technology, make a program that allows a character to take a photo of an object in Scratch, collaboratively design and navigate mazes and solve a problem in their school.
- Learners will build their understanding throughout the stage, using a rich variety of sources with an international focus to support their learning.
- With regular opportunities for discussion, group work, investigation and design, the Student’s Book and Workbook encourage active learning throughout. This includes ‘unplugged’ learning to explore concepts and foster computational thinking skills. Each chapter concludes with an opportunity for learners to build and showcase their own work, consolidating their learning through self or peer assessment and reflection.
- Clear explanations, visually engaging activities and ‘Key terms’ features are designed to support young learners, especially those with English as a second or additional language.
- The course includes the latest hardware and software information, additionally exploring Artificial Intelligence and AI images and empowers learners to navigate the online world safely by equipping them with crucial digital safety skills.
- Written by Flip Computing – Rebecca Franks, Liz Smart and Dr Tracy Gardner – an all female team of experts with a breadth of computing experience across industry, education and research, and their culturally responsive approach provides teachers with an accessible and inclusive learning experience for all ages and inspires greater participation and tech career pathways for all.
- Will prepare students for a seamless transition to Stage 3.
Author
Dr Tracy Gardner, Liz Smart and Rebecca Franks
Dr Tracy Gardner is an experienced software development professional. She spent her career in industry before teaching primary school computing and specialising in computing pedagogy and computing education research. She is an advocate for social mobility and diversity in computing education.Rebecca Franks has 20 years’ experience in computing education and is a highly successful learning designer. Rebecca has worked with national organisations to create a widely used computing curriculum for England. She is extremely passionate about making computing and tech an inclusive space for all.Liz Smart has over 20 years of Tech Industry experience in various data-driven roles. A career switch brought a move to community management for a global network of extra-curricular clubs. She is an advocate for non-formal learning, passionate about shared voices and working together to achieve a greater goal.